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The SDK (XCode) gave users the ability to create visually using the Interface Builder, and code everything within a uniform software development kit.
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Apple also made it easy for individuals to become developers anyone with programming knowledge and a Mac could become a developer, create apps and have their creation released around the world. To date, the Apple App Store has over 425,000 apps available worldwide, and Apple has paid out billions of dollars to developers. The incredible new technology of the iphone and ipod Touch made it possible for developers to create apps and games in which they could incorporate multi-touch controls, make use of the accelerometer and even allow the user's music to be played in-game.
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This was not only incredible for those who owned "idevices" (ipod Touch, iphone, and so on), who could now download apps and games to make their device even more entertaining, but it opened up a new scope for developers. You made the production of this book a very smooth process.Ĥ GameSalad Beginner's Guide In July 2008, Apple revolutionized mobile entertainment. Your professionalism and ability to clearly explain things also helped me a lot, thank you Rashmi Phadnis, Srimoyee Ghosal, Kushal Bhardwaj, Priya Mukherji, Vishal D'souza, Hyacintha D'souza, and Newton Sequeira for everything. I would also like to thank Packt Publishing, and all the wonderful employees who helped me out, both in the initial stages and into the final chapters of the book. Without you guys I don't think I could have done this book by myself.

There are many other of my friends who were very encouraging to me and I thank you for the constant boost of confidence.
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To this day, he and Wurd Industries continue to be Professional Members of the GameSalad community and still use GameSalad for prototyping and developing games for the ios devices, and are now branching out to Mac development.ģ I would like to thank my dad John, my brother, and sister in-law Johnny and Katie, my cousin Corey, my best friends Brandon and Kaleb, and a very special thanks to my wonderful fiance Joanne for encouraging me during the writing of this book and spending countless hours on the phone with me.

He began expressing interest in GameSalad when it was first launched in March 2009, but never started using it until January of 2010, when he started to develop his third ios game, immune 2: Rise of the Salmonella, a 2D platformer sequel to the immune series. Starting from his first project "Toy Tennis" back in 2008 (which, to this day, still remains a very popular app, thought it has been updated quite a bit with new graphics and social integration), down to his current project immune 3: The Final Stand, he continues to develop iphone apps. Originally interested in 3D animation and graphic design, Miguel focused mainly on this, but then got the game development "bug" and has been developing iphone Apps since This allows him to use his creativity and knowledge of 3D animation for cut scenes and videos within his apps, and he loves every minute of it. Since then, working under Wurd Industries, he has had eight games and one entertainment app published world-wide on the App Store, with more to come. He has been developing iphone games since the release of the App Store back at the exciting release of ios 2.0. 6 "Space Defender Part 1"Ģ In this package, you will find: A Biography of the author of the book A preview chapter from the book, Chapter NO.6 "Space Defender Part 1" A synopsis of the book s content Information on where to buy this book About the Author Miguel DeQuadros is a Game Developer and founder of the independent development studio Wurd Industries, based in Ontario, Canada. 1 GameSalad Beginner's Guide Miguel DeQuadros Chapter No.
